) and move your mouse up to the button with a picture of a paintbrush on a orange block with a purple end (
). When creating objects for Active Worlds it is imparitive that you set the correct shader attributes otherwise the objects will not look correct in Active Worlds.
If you right click on any of the four columns which have 3 spheres in each you wil see the following window open allowing you to set the shader attributes.
When it first opens, the values should be as they are pictured above. These are completely wrong for CyberNet Worlds and will make your objects look much to dark. Ensure that all the objects you make and all the components of each object set set to the following:
Ambient: 0.6
Diffuse: 0.25
Shine: 0
Rough: 0.6
This is very important and should become something you do almost instantly every time you open trueSpace. A good rule of thumb is to set the Shader Attributes of the first primtive you create to the above and then any other objects you create will automatically have these settings.
Continue to Textures.


