Section3: Shader Attributes

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Section3: Shader Attributes

Postby Bull » Mon Sep 25, 2006 7:59 am

To open up the Shader Attributes section, Expand the Paint Object tool (Image) and move your mouse up to the button with a picture of a paintbrush on a orange block with a purple end (Image). When creating objects for Active Worlds it is imparitive that you set the correct shader attributes otherwise the objects will not look correct in Active Worlds.

Image

If you right click on any of the four columns which have 3 spheres in each you wil see the following window open allowing you to set the shader attributes.

Image

When it first opens, the values should be as they are pictured above. These are completely wrong for CyberNet Worlds and will make your objects look much to dark. Ensure that all the objects you make and all the components of each object set set to the following:

Ambient: 0.6
Diffuse: 0.25
Shine: 0
Rough: 0.6


This is very important and should become something you do almost instantly every time you open trueSpace. A good rule of thumb is to set the Shader Attributes of the first primtive you create to the above and then any other objects you create will automatically have these settings.

Continue to Textures.
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Re: Section3: Shader Attributes

Postby Ginger Marlow » Sun Jan 13, 2008 1:40 pm

Ok, I must be blind or something... where's textures? Oh, oh, oh, and thanks so much for this tutorial it's great!
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Re: Section3: Shader Attributes

Postby Bull » Sun Jan 13, 2008 3:44 pm

This is a tutorial that I've never completed. I'll try and get on it someday.
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Re: Section3: Shader Attributes

Postby Ginger Marlow » Sun Jan 13, 2008 3:49 pm

Oh, I see, sorry to be a pain.
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