Hey Wings,
I found an old note about global ambient sound I think you'll like. You asked about this previously:
It is possible to the volume of a global ambient sound by appending #vol=<num> where num is an integer in the range from 0 (silent) to 100 (max). That is, the same scale used for the "media" command. It defaults to 100.
Here is an example that sets 25% volume:
Global ambient sound:
http://objects.activeworlds.com/aw/s...no4.mp3#vol=25It is also possible to make it non-looping by prepending "noloop ":
Global ambient sound: noloop
http://objects.activeworlds.com/aw/sounds/sbtechno4.mp3Or a combination of both:
Global ambient sound: noloop
http://objects.activeworlds.com/aw/s...no4.mp3#vol=25E